At the cutting edge of educational technology are two exciting new technologies, AR (Augmented Reality) and VR (Virtual Reality). Both have a place in the future of education and the world. For day to day use, AR is the one to keep your eye on. But, let’s start with a brief look at what these new technology acronyms really mean.
In the IT field, an organization’s collection of computers, infrastructure equipment, and software is often referred to as an “environment”. However, in my own thinking process, it sometimes helps me to envision it as a box or collection of boxes, as this approach helps me to select the right equipment and software for our students. Each box in your collection contains tools that can hold, process, and/or communicate some data. That data, for example, could be pictures from the last field trip, grades, or GPS data on the wildlife roaming nearby campus. Each box has its own limits of what you can and can’t do based on the nature of the box, in other words, what tools the box has built inside it and what can they be used to do.